Jacob Laqua Jacob Laqua

Inurbis DL-012 ∞ City Security

Oh boy, I made a website. Cheers?

I’m focused on a few larger pieces of design currently - CHROMBUS redesign and CHROMBos. My hope is that folks enjoy pronouncing these terms, because they will act as the other main pillars of gameplay, beyond just moving around and acting in the world. Most of the progress in the game so far has been the development of solid moving and fighting mechanics with a realistic physics based first person body. I did some polishing recently that I’m very happy with. Currently I’m considering whether I should have floor rubble interact (well, obstruct, really) with the way the player body moves across a surface. I like that the rubble creates an obstacle, personally.

Since above video, I’ve also started working on a security door - essentially a locked door belonging to the machine god (mg) faction - the first “device” that will interact with drones and the security status system. Currently, once you’re identified as hostile, there’s no going back. The mg won’t just forget about you. I’m hoping players will enjoy the different strategies they can employ around the mg faction. Like in life, cooperation is a powerful tool. In games, sometimes blasting stuff is more fun :)

Thank you,
HHRRIISSTT

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