INURBIS DL-015 ∞ Live at Slime River
Howdy all, despite things melting down in the US at an increasingly troubling rate, I’ve completed a few more milestones for INURBIS. I am playing around with the idea of a subtitle for the game, ECO-PSYCHO-SIM - what do you think? I think I’ll skip it, but it’s fun to think about different ways to market the game, I guess. Is a title just a marketing element? I’ve always thought as games as doorways to their creator’s respective world. There’s something ritualistic about tapping into the flow of another reality that feels great to me.
I have completed implementing the sector power system against devices. Including the lights. I’m excited to create extremely dark scenarios, I have several character abilities planned that take advantage of, or manipulate ENRG.
Above is a test scene for the slime river. Because of the nature of INURBIS, it’s important that all factions can organically spawn into the gameplay area. Drones are fabricated when the City OS deems it necessary, usually to deal with threats. Many devices that would trigger this, though, no longer alert system-wide when they are tampered with if the power is out. The low-level green slime enemy is born from the liquid slime which will flow differently in an area depending on if the power is on. Slimes only care about food, and much of the plantlife in INURBIS had adapted to feed on ENRG. Certain food sources are only available when the power is on.
The next enemy I’m adding to the game only spawns in dark, and will be quite deadly! I really want something that embodies the elemental terror of the darkness swallowing you up. Most of the current elements of the game specifically introduce more dynamism when the power is on, so next I’ll be adding unique encounters for darkened areas. I hope players will have a fun time deciding whether they would prefer to navigate through a specific area powered or unpowered.
I still have a few elements to add between slimes and drones, so expect to see slimier slimes and more interactivity with devices coming up next.
I still don’t want to put a date on the playtest (sorry). I think the more time I spend up front the better the game will be. But I will definitely have something playable in 2026.
Thanks,
HHRRIISSTT