Inurbis DL-013 ∞ Card System

Hello USERS,

Welcome to another Inurbis Devlog! Lots of stuff to cover today, but for now, enjoy this new C.H.R.O.M.B.U.S. redesign:

Chrono-Holographic Register of Memory, Behavior, and User Systems (C.H.R.O.M.B.U.S.)

I’ve been working with the wonderful André for a few weeks now! We iterated on this design a few times, and I think we’ve landed on a cuter version that’s also much more legally distinct from a certain creature-collector IP known for its aggressive litigation. We’re also laying the groundwork for the rest of the CHROMBUS UI, the operating system that allows USERS to log into the City and experience the wonders of Inurbis almost first-hand.

Most of my focus in November has been on building out scalable backend data structures and the core animation system that forms the backbone of the CARD system. This is my approach to streamlining RPG gameplay in a way that stays accessible while preserving the crunchy depth us old-school CRPG players expect. The CARD system unifies inventory, perks, skills, mutations, and high-tech cloneling implants into a single character-development framework.

For ALPHA, the implementation will be fairly minimal: players will be able to pick up and use primary CARDS, but customization will not come until BETA. Think of CARDS as the CHROMBUS UI for a wide range of objects, events, and conditions, giving USERS a clear way to parse their current cloneling status and loadout. In Alpha, the only exposed functionality will be choosing between currently equipped consumables and abilities during gameplay.

Everything is still in a very early phase, but I’m planning to showcase updated gameplay in the next devlog. For now, enjoy this short Vistas of Inurbis video, highlighting another location along the Great Sector Wall.

The third Vistas of Inurbis Video, showcasing the drone bay maintenance tunnels

I wanted to also speak to my overall health and development capacity. I am chronically ill / disabled and dealing with some spinal health issues that are making it extremely challenging to work on Inurbis at a consistent pace.

Currently I have to spend a few hours per day laying down in bed as to not exacerbate my symptoms and pain. I am also currently working full time in the tech industry and am a father and husband. Most of my free time is going towards development but I am human and can suffer burnout from spending so much time working at the computer.

Inurbis is a great passion of mine, and I plan to continue to work on the game for the forseeable future, but doing devlogs at the pace I have been (especially the gameplay videos) isn’t a smart way to use my time. So for now, expect a minimum of monthly devlog updates. I also post from time to time about Inurbis on my bluesky account and can be contacted there directly.

I was also invited to the Mori Podcast, who are some folks from the BLAME! discord doing an apparently vaguely megastructure oriented variety show. I’ll be there for a bit to talk about Inurbis, it should be fun! That episode should be airing at / around 12/08/25 at 1pm CST / 20:00 Amsterdam time. Maybe someone could show up and listen! Otherwise it will be posted after on the linked youtube.

Thanks for reading,
HHRRIISSTT

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INURBIS DL-014 - OFFHAND and Sector Power

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Inurbis DL-012 ∞ City Security