INURBIS Patch Notes - v0.1.2prealpha

THANK YOU FOR PLAYING

C.H.R.O.M.B.U.S. now talks better:

- characters tied to specific sfx and mouth frames

- doesn't make sound or animate mouth during spaces or punctuation

- now lowers their pitch when they're annoyed

- their speech bubble for passive dialogue should better hold messages of larger size

Drones now chase better:

- drone scouts can now chase targets over extended distances if they retain sight of their target

- drone scouts will check the last known location before giving up chasing

Slimes now have fear:

- similar to slime rage pheromones, slime now also emit a fear pheromone

- when attacked by targets the slimes cannot reach / damage (drone scouts), they will cause all nearby slimes to flee from said target

New Card slot: Torso - for equipment worn across the torso - bags, straps, etc.

New Card: Utility Baldric

- allows the player to holster and raise cards equipped in the hand, and hides the cardhands from the HUD

- increases offhand card capacity +1

- increases stowage +1

Misc:

  • added changelog and discord link in main menu
  • added loading splash and icon art
  • increased card description font sizes
  • all NPCs now incorporate the stat system
  • moved NPC behavior logic from BP to statetree (optimization)
  • added input helper text to scanning mode
  • UI size now properly scales with horizontal resolution (setup for UI size slider)
  • slime trail decals now properly stop spawning while slimes are sleeping
  • fixed the scanner data widget remaining open after closing and reopening the scanner
  • disabled not yet implemented start menu buttons
  • implemented more scanner lock on target locations
  • implemented additional missing actor data
  • some older versions of trash / clutter remained in the test level, those have been replaced with clutter system actors
  • security doors should be able to be damaged more consistently by some damage sources. 
  • security doors should also behave more normally when rapidly switching between opening and closing states, especially when changing state mid-transition
  • trimmed some excessively complex collisions (optimization)